sestdiena, 2010. gada 14. augusts

Dead Unity for Sony Playstation (CANCELLED)

Publisher: THQ
Style: Action-Adventure          
Players: N/A
Developer: Aramat Productions
Status: Unknown
Platform: Playstation, PC
Cancellation Date: 1998
Videos:
http://www.youtube.com/watch?v=7mS-ngAPhWw
http://www.youtube.com/watch?v=jZ8Q9IIL_No


"Dead Unity" is a real-time, 3-D rendered graphic adventure that immerses players in a world of science-fiction and suspense. Enthusiasts are transported to an alternate reality and submerged in the "Dead Unity" universe.
Dead Unity, from THQ, places the player as an enhanced human in the city of Unity, defending the humans from deadly cyborgs and robots across hundreds of environments. It uses fully polygonal characters and monsters, but the backgrounds are prerendered.
Dead Unity really looked promising. Shame that such original game was cancelled.
Here is an information from former member of Dead Unity about it's development.

There are no Playable demos floating around. All the screenshots you seen in magazine ads, THQ promos...they were all mock ups. I designed the story for the project which was very complex, I was also Art Director and eventually producer on it before THQ pulled the plug with it. Long story short, Aramat was a new company and we had some really green programmers. It took over a year just to get a simple animation exporter out of them let alone AI, physics, game logic, etc...
 The first E3 we put together that Video Demo that ran on monitors. The second year we "almost" had something remotely playable...but the owner of the company derailed my efforts to get actual game play in place in favor of having animated texture overlays to make spinning fans on screen and pretty much single handedly destroyed our chances with salvaging our relationship with THQ. The demo was full of bugs and you couldn't even play it.
 After I got back from E3 that year, I washed my hands of the project and started working on Arch Gothic. I put together a technology demo for it to show the rest of the company how it was done. With that technology they did manage to finish a working build for DU with a character traversing through a few rooms with weapons and some rudimentary AI...but it was too little too late. THQ pulled funding for the project and the company went under. Myself and 2 others primary to the company at that time have what was that playable build, but there is nothing floating around. You need special hardware just to play these builds and there isn't much there. A hall and a couple connecting rooms with some robots in them.
 There was a ton of art made...that's really all that was done on it the whole time it was in development. The engineering staff just spun their wheels through most of production.
 So that's basically the story....it was a cool title. I am adapting the story I wrote for it into a screenplay to use in a feature Film project...but I couldn't give a time line as to when that might materialize...

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